

Personal energy to proactively address situations and adopt a positive approach resilience in front of change and obstacles.Decision making to identify and understand situations identify opportunities to proactively resolve.

Build collaborative relationships both internally and externally.Drive results to achieve high-quality work results regardless of work complexity.Prior experience creating and maintaining sound hooks within Unity.Experienced with iOS app development via Unity.Previous experience as part of a mobile app development team.Knowledge of audio best practices used in mobile app development.Strong competence in the Unity editor in general, with specialist knowledge in implementing audio for mobile games.Work independently to solve problems in the most efficient manner possible.Work with the Audio creative staff to drive the quality of the audio experience to the best level possible.Work with Dev, Art, Audio and Production to resolve any issues encountered during implementation.Fix any bugs found related to audio implementation.Test your work on local builds and on device.Audit provided audio assets by comparing them to reference material and working creatively to resolve any deficiencies.Access specific sound assets within the editor and attach them to the correct UI element or event to create the appropriate in-game sound experience.

Hazelnut bastille soundtrack software#
Known for our fun and collaborative culture, we’re a group of talented software engineers, game designers, artists, producers, marketers, analytical experts, and more. A demo is currently available through the developer’s site.DoubleDown Interactive is a social and mobile game company located in Seattle, WA. Hazelnut Bastille’s developers are currently raising development funds on Kickstarter. All of this is tied together with its soundtrack (which Secret of Mana‘s Hiroki Kikuta is contributing to), creating an experience truly powered by the developers’ good memories and some deep thinking on why these elements stuck with them. This also ties into enemy design, as Hazelnut Bastille uses foes with specific patterns, but mixes them in various ways to provide challenge. Likewise, color from the era provided a clarity through contrast that the developers also mean to use in Hazelnut Bastille.Ĭombat and puzzle design also take inspiration from classic titles, giving players many items that can be used in multiple ways to help in fights or figuring out complex contraptions. They have looked at the hard lines and clearly-defined edges that went into environmental design, making the player highly aware of the space they could navigate at a glance, while also making visual elements truly pop out. Like many developers, Aloft Studios was inspired by the games they loved growing up, and have studied them carefully for their action RPG. She won’t be able to tackle these challenges all on her own, though, but will draw from the people she meets, as well as an array of powerful items (that need to be used in clever ways) before she’ll find what she needs. To find what she seeks to know, she’ll need to explore the island’s environments and buried ruins, fighting what lies inside in combat that may seem quite familiar to Zelda fans. From color choice to outlines to enemy behavior to the power of sound, Hazelnut Bastille was developed through careful study of things that worked on the classic system.Ī young woman arrives at a mysterious island seeking knowledge in Hazelnut Bastille.
