
By itself it may seem pretty bad, but it's the enabler for all the other janky placement tricks they have by turning on From Nothing. Stutter Time- Pretty simple bonus action on the crew, it's 6" range TN10 and resisted by Wp giving enemies Fast and burying friendlies with From Nothing. This is great because then you can rough them up with (almost) the entire crew and they can't easily escape it, especially if they've already activated. More a little bit of control for your opponent that helps you out rather than something to plan your game around, but if you’ve got it you may as well declare it. Glimpse the Void- A pretty common Tome trigger on the crew, this forces enemies to take TN14 Wp duels or be buried. The only one that lacks this is Talos (and I'll get into why this is very bad later) but overall it's a great way to boost up your placement and get into positions where your opponent have a selection of bad decisions to make. I've also got this hosted on my blog with pictures of my own Tara crew spread throughout here!įrom Nothing- The crew's main ability, this lets them unbury at the start of their activation by removing Fast from any model (although you'll want it on enemies to maximise AP control and because it's simply easier).


Not as in-depth with specific combos as some others but I feel like it goes into enough about what they do to get a fairly good grasp on the crew and act as a diving board for anyone looking to play Tara! Hi all, finished up another of my crew writeups focusing on Tara and her Obliteration keyword.
